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Hi all,

now that PS3 support Blu Ray 3D with BD-J (with latest firmware v 3.72) should I still use HDMV for authoring 3D discs?

I'd like to know IF BD-J authoring for 3D is and advantage or not. I haven't still used HDMV in my authoring projects so I'd tend to stay on bd-j.

I have many other questions but I'd like to deep search the forum for answers already given..

 

Thanks in advance for any reply.

Francesco

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Nice. I was not aware of this. That being the case, for me, I would go bdj in DSA as it is easier

Here is a link with all the features of 3.72 http://us.playstation.com/support/systemupdates/ps3/index.htm

 

That is a fairly big thing, why no fuss on this site about it?

Maybe the fault is of the boring discussion title... ;-)

Jokes aside, I'm not authoring 3D yet and never used HDMV so my comments can't be very relevant.

But I think this is a great news, and what comes to my mind next is BD-live... Other feature that I haven't still considered.

 

This is great news. The big hurdle with HDMV for is having to recompile everything if there's a minor issue, and the programming itself, everything is so time consuming compared to BD-J. This will really make my life a lot easier.

It would be better for me too to remain in BD-J, but what happens to offset with bd-j menus?

It can't be managed/used right?

 

I'm not a programmer but I found this "nice" article: http://www.oracle.com/technetwork/articles/java/blurayhelloworld-36...


BoodyBaggage said:

This is great news. The big hurdle with HDMV for is having to recompile everything if there's a minor issue, and the programming itself, everything is so time consuming compared to BD-J. This will really make my life a lot easier.

Francesco, thanks for pointer to the article.  I have wanted to try 'programming' a disc and have the HD / Blu-ray programming book.  However, I don't know much about JAVA and where to get all the many pieces required.  'Some day' I will read the article more closely and give it a try.

 

Paul Masters

I was pretty sure, knowing your programming experience, you would have been interested ;-)

Keep me informed if you want!

And here other good news about 3D on PS3: http://blog.us.playstation.com/2011/10/19/3d-display-arrives-in-nov...

 

 

Paul Masters said:

Francesco, thanks for pointer to the article.  I have wanted to try 'programming' a disc and have the HD / Blu-ray programming book.  However, I don't know much about JAVA and where to get all the many pieces required.  'Some day' I will read the article more closely and give it a try.

 

Paul Masters

Hi all,

we're just about to finish a BD-J project  which is 2D, but nevertheless the prelimminary last one on BD-J. We'll probably go for HDMV in the next future, even with 2D, for a bunch of reasons:

1. By far biggest issue is compatibility. Flawlessly programmed HDMV works on (nearly?) EVERY BD-player the same way, BD-J obviously doesn't.

Since DoSt 2.0 changed the graphics format to .png older SAMSUNG players like our BD-P1500 (Profile 2.0) won't play those BD-J menus anymore. After 4-5 button movements the graphics fall appart and performance slows down to zero.

But there are more hidden traps: For example, some modern SONY players like our BDP-S470 ignore IF-conditions if there is an entry in the main command window. This has to be left blank and every possibility has to be covered by stacked IF-ELSE IF conditions, otherwise the SONY will just follow the main command entry and ignore the conditions. Other manufacturers players don't behave like this.

Another example: menu blocks without background image don't work on LG players like the BD 670. Our actual main menu worked fine on SONY, PANASONIC, SAMSUNG,PS3; TotalMediaTheater. But on the LG all selected state images stayed visible once they were selected. So, after going round the menu on the LG one time ALL buttons showed selected state. What a nightmare shortly before deadline! All other menu blocks worked o.k.. There was no difference in navigation programming between the main menu and the other menus. FInally I found: the only difference was: all other menu blocks had background images. Inserting a background helped.

The time you save with programming BD-J you'll loose on proofing and debugging BD-J.

2. The TOP MENU button issue. It is still not possible to adress this with DoSt BD-J. It gets more and more difficult to explain to our clients, why this button is disabled.

The DoSt-manual says: "In the current version of DoStudio this feature is disabled.
In future version you will be able to select a Playlist that will play when the viewer presses the Top Menu button."

I've asked the Netblender team when this will be implemented. I got the answer: "We currently do not have any plans on adding the Top Menu to our BD-J version.  Therefore we recommend using the EX version."

O.k..

We'll go for it. 2D and 3D.

Marcus Herzog


 

 

Thank you very much for your considerations.

I'll keep in mind!

Marcus Herzog said:

Hi all,

we're just about to finish a BD-J project  which is 2D, but nevertheless the prelimminary last one on BD-J. We'll probably go for HDMV in the next future, even with 2D, for a bunch of reasons:

1. By far biggest issue is compatibility. Flawlessly programmed HDMV works on (nearly?) EVERY BD-player the same way, BD-J obviously doesn't.

Since DoSt 2.0 changed the graphics format to .png older SAMSUNG players like our BD-P1500 (Profile 2.0) won't play those BD-J menus anymore. After 4-5 button movements the graphics fall appart and performance slows down to zero.

But there are more hidden traps: For example, some modern SONY players like our BDP-S470 ignore IF-conditions if there is an entry in the main command window. This has to be left blank and every possibility has to be covered by stacked IF-ELSE IF conditions, otherwise the SONY will just follow the main command entry and ignore the conditions. Other manufacturers players don't behave like this.

Another example: menu blocks without background image don't work on LG players like the BD 670. Our actual main menu worked fine on SONY, PANASONIC, SAMSUNG,PS3; TotalMediaTheater. But on the LG all selected state images stayed visible once they were selected. So, after going round the menu on the LG one time ALL buttons showed selected state. What a nightmare shortly before deadline! All other menu blocks worked o.k.. There was no difference in navigation programming between the main menu and the other menus. FInally I found: the only difference was: all other menu blocks had background images. Inserting a background helped.

The time you save with programming BD-J you'll loose on proofing and debugging BD-J.

2. The TOP MENU button issue. It is still not possible to adress this with DoSt BD-J. It gets more and more difficult to explain to our clients, why this button is disabled.

The DoSt-manual says: "In the current version of DoStudio this feature is disabled.
In future version you will be able to select a Playlist that will play when the viewer presses the Top Menu button."

I've asked the Netblender team when this will be implemented. I got the answer: "We currently do not have any plans on adding the Top Menu to our BD-J version.  Therefore we recommend using the EX version."

O.k..

We'll go for it. 2D and 3D.

Marcus Herzog


 

 

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